Making memecoins fun again.

fun is a launchpad on Meteora where the fixes are written into every coin. Not a setting in an app: rules the coin itself enforces, on every terminal, bot and wallet.

We stopped waiting for pump.fun

The list everyone knows.

Every $PUMP announcement gets the same replies.

  1. Snipers

    Bots buy in the same block the coin appears, before a single person sees it.

    The fix: Snipers pay 99%

  2. Bundles

    One wallet buys half the curve across twenty wallets and dumps on everyone after.

    The fix: One wallet can't hold the curve

  3. Dev dumps

    Devs launch, buy, pump and sell inside a minute.

    The fix: The dev buy is locked for 24 hours

  4. KOLs farming launches

    The same big wallets buy every launch early and exit on their followers.

    The fix: Blacklist any wallet

  5. Vamps

    A coin catches on, and ten copies with the same ticker split its buyers.

    The fix: One coin per ticker

Here's what fun does about each one.

1Snipers

Snipers pay 99%.

The first blocks of every launch carry a 99% fee. A bot that buys there gets about 1% of the tokens it paid for.

The window is random per coin, anywhere from 1 to 4 blocks, so a bot that always fires at the same moment gets caught. It lasts about a second, so normal buyers never see it. And the tax isn't ours: it goes into the coin's own fees.

  1. block 099%
  2. block 199%
  3. block 299%?
  4. block 399%?
  5. block 42.5%
The window is random per coin, 1 to 4 blocks.

2Bundles

One wallet can't hold the curve.

Every coin caps how much one wallet can hold until it bonds. The launcher picks the cap, from 0.5% to 4% of supply.

Caps used to be dodged by splitting a bag across wallets, so on fun tokens can't be sent wallet to wallet before bond. They only move by buying and selling. Filling a curve takes dozens of real buyers, not one wallet with twenty faces.

RcCB…tWcwdAn6…s5JrWallet to wallet: closed until it bonds.

3Dev dumps

Dev buy locked 24 hours.

Devs can still buy at launch. Their buy lands the moment the sniper window closes, ahead of everyone else, and goes straight into a Jupiter Lock escrow for 24 hours.

Nobody can pull it early: not the dev, not us. Bonding doesn't end it. Launch, pump and dump in the same minute is over.

  1. FirstSniper window99% fee
  2. Then Dev buy24 h escrow
  3. ThenEveryone else2.5% fee
until the dev can touch it

4KOLs farming launches

Blacklist any wallet.

Tired of the same KOLs farming your launch? Block them. Launchers can stop any wallet from buying until the coin bonds. Paste your own list, or tick from every verified pump.fun KOL and every wallet Kolscan tracks, already loaded with names and pictures.

The list is sealed into the coin at launch. Nobody can change it after, us included. When a blacklisted wallet tries anyway, the buy is refused, and the coin page shows exactly who got turned away.

  • slingooron Kolscan's leaderboardBlocked
  • decuon Kolscan's leaderboardBlocked: tried to buy, Refused
  • zeropnlon Kolscan's leaderboardBlocked
  • Centedon Kolscan's leaderboardBlocked
  • trunoeston Kolscan's leaderboardBlocked

5 of 5 ticked. 317 more Kolscan wallets, or paste your own.

Quick bond

Want it even tighter?

Quick bond mode bonds at $25K instead of $50K, and nobody can sell until it does. If it hasn't bonded within an hour, selling opens anyway, so nobody's tokens are ever stuck.

  • Selling closed until it bonds
  • Opens anyway after 60 min

5Vamps

One coin per ticker.

Once a ticker launches on fun, nobody can launch it again until that coin goes 6 hours without a trade. No ten copies splitting the same buyers.

And if the coin deserves a better name, nobody needs to vamp it. Anyone can suggest a new name, ticker or picture on the coin's page, holders like the ones they want, and the winner goes onto the same coin, on chain. Same holders, same chart, better name.

$PEPElive, trading
$PEPEtaken: a second launch of $PEPE can't go through
$PEPEtaken: a second launch of $PEPE can't go through
$PEPE$PEPE2

6Where the fees go

Every fee goes back to the coin.

2.5% per trade. Meteora keeps its 20% for running the curve, the rest goes where the launcher chose. No platform cut, no creator cut.

Every trade2.5%

The rest goes back into the coin, before and after bonding. The launcher picks where:

  • Burn

    Fees buy the coin back and burn it, so the supply only goes down.

  • Pay holders

    SOL to everyone holding, by how much they hold, about every 10 minutes.

  • Add liquidity

    Saved until the coin bonds, then added to its Meteora pool and locked forever.

The sniper tax goes the same way, so snipers end up paying for the holders. Every coin page shows its rules, every refused trade and every payout, read live from the chain.

Launch in a minute.

No wallet to connect.

  1. Fill in your coin

    Name, ticker, picture and links.

  2. Pick your rules

    Wallet cap, blocklist, quick bond, and where the fees go.

  3. Send 0.05 SOL to its own address

    From any wallet or exchange. The moment it lands, the coin goes live by itself.

At $50K it bonds to Meteora with its liquidity locked forever.

Launch a coin